What About the Metaverse?
With a greater focus on cross-platform compatibility, the recently renamed to Meta Facebook may ultimately push the Quest 2 and other Oculus devices even farther. The Oculus division would be the ideal vehicle for that as the company’s aims to create a “metaverse” would probably incorporate AR and VR technologies. Oculus headsets will undoubtedly be engaged because Facebook’s vice president of AR and VR, Andrew Bosworth, said that the metaverse will “create the connective tissue” between them and other Facebook/Meta gadgets.
The purpose of the metaverse is still somewhat unclear, and Meta hasn’t been entirely transparent about it. Based on the scant information we have, our metaverse guide will assist you in understanding what’s going on.
The Best Augmented Reality Headsets
Other well-known visual headsets, such as the Microsoft HoloLens and the Magic Leap One, may have appeared during the past few years. There are a few reasons why they aren’t on our list, but the main one is because they are augmented reality (AR) headsets rather than virtual reality headsets. There is a difference, really.
These augmented reality headsets basically feature clear lenses that allow you to see your surroundings rather than fully replacing them with computer-generated images. They overlay whatever you’re looking at with graphics, but those images are created to interact with and enhance your surroundings. For example, you may create a web browser appear in the center of a space or watch animals circle your coffee table. It’s an intriguing technological advancement that may portend changes in computing.
The future, as in several years from now, is the main focus here. The HoloLens and Magic Leap One aren’t on our list because they aren’t consumer goods, which leads us to the second most important reason. The sole purpose of these devices is to serve as development tools for developing AR applications. Given that each headgear costs several thousand dollars, don’t anticipate seeing a lot of AR content very soon. Outside of particular commercial and educational purposes, augmented reality headsets are, at best, a toy for early adopters and not for the majority of users.