HTC Vive Cosmos
The improved Vive Cosmos is HTC’s more economical VR option and an improvement over the original Vive. The exterior base stations are replaced by outward-facing cameras for motion tracking, which has a greater resolution. At $699 for the entire system, it is one of the most cost-effective PC-tethered solutions for whole-room VR.
The Vive Cosmos Elite, which costs $899 extra, reinstates additional base stations to enhance how it tracks your head and motion controllers for even superior motion tracking.
Sony PlayStation VR
Thanks to Sony’s support for its development as well as the PlayStation 4’s accessibility and cost compared to gaming PCs, the PlayStation VR is intriguing. All you need is a PlayStation 4, a PlayStation Camera, and the headset (now included with most PlayStation VR bundles). PSVR is also compatible with the PlayStation 5, however in order for the PlayStation Camera to function, you must ask Sony for a free adaptor.
Moss, Rez Infinite, Until Dawn: Rush of Blood, and Five Nights at Freddie’s: Help Wanted are just a few of the fantastic titles available on PS VR. You can play many PlayStation VR games using the DualShock 4, so motion controls are not even necessary. The PlayStation VR, on the other hand, falls short in this area since it continues to employ PlayStation Move wands from the PlayStation 3 era, which aren’t nearly as effective or comfy as the Oculus Touch controllers. Additionally, they cost a lot of money and aren’t often offered in PlayStation VR packages.
For the PlayStation 5, Sony is developing a new PlayStation VR system with updated controls. The business has offered a glimpse of the new controllers but hasn’t yet shown the new headgear.